Aside from the table-top original and the Warhammer series of computer games, the Warhammer franchise has given birth to several other incarnations – including pen-and-paper role playing, card and board games. Each relies on the same guidelines that govern the computer and table-top games – the background world, the units and the skills are all nearly identical.
Warhammer Fantasy Role-play was one of the first Warhammer products, and involved a pen-and-paper structure. Percentile dice and set numbers for unit abilities determined the outcome of the game. A guide-book which outlined critical hit and fate points as well as the possible advancements of units’ careers also improved play.
The board-games, including HeroQuest, Advanced HeroQuest, Warhammer Quest, Battlemasters, Talisman, Blood Bowl, Mighty Empires, Mighty Warriors, Gobbo’s Banquet and Chaos Marauders, allowed Warhammer fans to explore aspects of the Warhammer world in greater detail. Warhammer Quest, for example, used randomly generated scenarios to allow players to explore the dungeons.
WarCry was another popular derivation of the Warhammer world which revolved around a card-game style mode of play. Each collectable card detailed units, actions, or attachments and could be used in battles against other players or collectors. Of course, each card has it’s own unique value, and it is thus desirable to have a full and varied set.
Aside from the Warhammer Fantasy Battle table-top game, Games Workshop also released ‘Warmaster’, ‘Man O’War’, and ‘Mordheim’ – all variations on the table-top theme but with different purposes and characters.
Warhammer Fantasy Role-play was one of the first Warhammer products, and involved a pen-and-paper structure. Percentile dice and set numbers for unit abilities determined the outcome of the game. A guide-book which outlined critical hit and fate points as well as the possible advancements of units’ careers also improved play.
The board-games, including HeroQuest, Advanced HeroQuest, Warhammer Quest, Battlemasters, Talisman, Blood Bowl, Mighty Empires, Mighty Warriors, Gobbo’s Banquet and Chaos Marauders, allowed Warhammer fans to explore aspects of the Warhammer world in greater detail. Warhammer Quest, for example, used randomly generated scenarios to allow players to explore the dungeons.
WarCry was another popular derivation of the Warhammer world which revolved around a card-game style mode of play. Each collectable card detailed units, actions, or attachments and could be used in battles against other players or collectors. Of course, each card has it’s own unique value, and it is thus desirable to have a full and varied set.
Aside from the Warhammer Fantasy Battle table-top game, Games Workshop also released ‘Warmaster’, ‘Man O’War’, and ‘Mordheim’ – all variations on the table-top theme but with different purposes and characters.